ManagerLeague History : ML 2.0 (05/04/2013 14:32) |
One of the first hints that something was going to change could be found in the blog of our then newly hired Coach Mac. This was his post. So, from Febraury to July, we posted regular updates in our first series of the Developer Diary, parts 1 to 10. From part I, I have selected the following quote: "- It is very important to us to give ManagerLeague a proper facelift, and try to make it look like something DESIGNED, not jotted down by a coder (which it actually was!). The main reason here is to help us attract players who prefer to look at something that is not only functional, but also ESTETHICALLY (buzzword!) pleasing (read: "darned pretty!"). And so, we saw the introduction of Auto-Accept, Dynamic updates on a number of pages, Drag'n drop interfaces, a much easier-to-use individual training, many more stadium-upgrades, Team-stat penalty for buying too many players in one season, Help-text and tip-text on each page, a completely new design, Friends were implemented as a new and better way to keep track of your friends in the game, The Medical Center and Lawyer entered the game, much more team-history was made available, the ingame inflation was nearly removed by the introduction of a higher Agent-fee and fortune-tax, Open Challenges were introduced and improved, the number of friendlies you can play per season was reduced from 250 to 200, the BBQ-effect was completely rewritten to be a bit kinder, player-cups could be created for specific Q-levels and and and....Well, it's safe to say that the game changed a lot in many different ways. Finally, on August 8th, 2009, we launched the major upgrade that was to be given the name "ML 2.0". Loud applause, loud complaints, business as usual (-: We were proud to have taken the game from to We finally found our visual identity!
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This blogger owns the team The Spinners. (TEAM:475) |